Ragdoll3D GDevelop Extension
Drop this on any 3D character with GDevelop's Physics3D behavior, call StartRagdoll, and watch your once-proud humanoid collapse into a real, joint-by-joint physics ragdoll - 14 bones, all simulated, all colliding with your scene.
Shoot them. Explode them. Knock them off a cliff. Give them a push and let Jolt physics do the rest.
Why you'll like it
- Zero setup pain - works out of the box with Mixamo, Rigify, and Unreal Mannequin skeletons. It just figures out your bones.
- One action to rule them all -
StartRagdoll, give it a push direction and strength, done. - Bring them back -
StandUpsnaps your character right back into their original pose, no ragdoll left behind. - Freeze the moment -
StopRagdolllocks the ragdoll in place, perfect for a dramatic death pose. - Tune the flop - friction, bounciness, and damping are all exposed so you can go from limp noodle to stiff sack of bricks.
- Not picky about your model - custom skeleton? No problem, just tell it the bone names once.
- Built solid - runs on GDevelop's own Jolt physics engine, cleans up after itself, no leaks, no crashes.
Perfect for
Beat 'em ups, shooters, horror games, physics playgrounds, or just messing around and watching people fall over in increasingly ridiculous ways.
Totally free
No cost, no catch. Grab it, drop it in your project, and start ragdolling.
Download
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Click download now to get access to the following files:
ragdoll3d.json 184 kB
Ragdoll-demo.zip 18 MB
Development log
- Fixed detecting Mixamo rigs21 hours ago

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