Drop this on any 3D character with GDevelop's Physics3D behavior, call StartRagdoll, and watch your once-proud humanoid collapse into a real, joint-by-joint physics ragdoll - 14 bones, all simulated, all colliding with your scene.

Shoot them. Explode them. Knock them off a cliff. Give them a push and let Jolt physics do the rest.

Why you'll like it

  • Zero setup pain - works out of the box with Mixamo, Rigify, and Unreal Mannequin skeletons. It just figures out your bones.
  • One action to rule them all - StartRagdoll, give it a push direction and strength, done.
  • Bring them back - StandUp snaps your character right back into their original pose, no ragdoll left behind.
  • Freeze the moment - StopRagdoll locks the ragdoll in place, perfect for a dramatic death pose.
  • Tune the flop - friction, bounciness, and damping are all exposed so you can go from limp noodle to stiff sack of bricks.
  • Not picky about your model - custom skeleton? No problem, just tell it the bone names once.
  • Built solid - runs on GDevelop's own Jolt physics engine, cleans up after itself, no leaks, no crashes.

Perfect for

Beat 'em ups, shooters, horror games, physics playgrounds, or just messing around and watching people fall over in increasingly ridiculous ways.

Totally free

No cost, no catch. Grab it, drop it in your project, and start ragdolling.

Updated 1 hour ago
Published 1 day ago
StatusReleased
CategoryTool
PlatformsHTML5
AuthorAvram
Tags3D, gdevelop, humanoid, ragdoll, rig
AI DisclosureAI Assisted, Code

Download

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Click download now to get access to the following files:

ragdoll3d.json 184 kB
Ragdoll-demo.zip 18 MB

Development log

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