New sentiment target + various fixes (v1.1.0)
Zombie Next Door » Devlog
A new version (v1.1.0) has been released with various fixes and new features:
- fixed chat bubble to not be affected by light
- fixed splash screen cutting off
- remember when "my other games" are hidden not to annoy the player
- added variable sentiment target (points required for neighbor to let you in):
- in the evening and in the night target is greater than during the day
- if some neighbors are noticed to be zombified by the others, target may increase further
- this makes it harder to get in during the night and as you progress
- added fear factor to the neighbors
- this makes it harder to get in during the night and as you progress
- added completeness percentage:
- each detail about each of the neighbors gets you 1% of completeness
- each neighbor zombified gets you 7% of completeness
- 4 details * 1 point + 7 points = 11 points, with 9 neighbors that's 99% completed
- that's why the last neighbor zombification gets you 8 points
- can you get to 100% completed? let's see
That's about it. Please let me know about your thoughts about this.
Zombie Next Door
A GPT-powered game where you meet neighbors and eat braaains!
Status | In development |
Author | Avram |
Genre | Role Playing |
Tags | ai, dialogue, gpt, Zombies |
Languages | English |
Accessibility | One button |
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