<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Ragdoll3D GDevelop Extension Devlog - itch.io</title><link>https://avram.itch.io/ragdoll3d-gdevelop-extension</link><description>One action. Full-body chaos.</description><item><guid>https://avram.itch.io/ragdoll3d-gdevelop-extension/devlog/1595484/fixed-detecting-mixamo-rigs</guid><title>Fixed detecting Mixamo rigs</title><link>https://avram.itch.io/ragdoll3d-gdevelop-extension/devlog/1595484/fixed-detecting-mixamo-rigs</link><pubDate>Mon, 20 Jul 2026 14:23:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Just a small update fixing detection of original Mixamo rig bone names (with mixamorig: prefix): Root cause: Three.js&#039;s GLTFLoader strips : (and [ , ] , . , / ) from node names when building the scene...</p>]]></description></item></channel></rss>